Setting up Seba for a Gallery

A short guide for museum directors and curatorial staff on using Seba for a new gallery. All exhibits are added and updated using the Exhibit Management tool, described in the Exhibit Management User Guide. The demo tool linked here works on a separate sandbox copy that is reset every day at 2 a.m. Eastern time, so feel free to try anything; changes won’t affect the live app.

1. The Content Seba Uses

Everything Seba says about the collection comes from a handful of plain-text descriptions, with no coding involved. Seba isn’t “trained” on this material; it reads it each time it answers, so an edit takes effect immediately. This is exactly the kind of text curatorial staff already write, review, and update, and it is the single biggest factor in a good visitor experience. Each exhibit also needs a few reference photos so Seba can recognize the exhibit a visitor is looking at.

2. Mobile Devices, Tablets & Headphones

Seba runs in a web browser, so most visitors can simply use their own mobile device, with no app to install. A few practical choices still make a real difference on the gallery floor.

Most mobile devices and browsers are supported. A full breakdown, including how visitors allow camera, microphone, and sound on their own device, is in the companion Visitor Guide, which can be handed to visitors directly. In general, Android devices running Chrome give the smoothest experience. Apple devices work well but need a few extra taps.

Headphones are worth encouraging; even a simple, low-cost pair makes a noticeable difference. They keep the gallery quiet instead of filling it with overlapping speakers, give clearer audio in echoey, high-ceilinged, or busy rooms, and make the experience feel more personal, closer to a private docent than a public announcement. Headphones also pair naturally with Silent Mode: a visitor can listen privately in a gallery where speaking aloud isn’t appropriate, and ask follow-up questions by tapping or typing.

Consider lending tablets and headphones. If budget allows, a small fleet of reasonably priced Android tablets running Chrome, set up in advance with camera and microphone access already allowed, removes all setup for visitors who would rather not use their own device, or whose device doesn’t support every feature. Older, low-powered devices tend to be slow and can spoil the experience, so choose reasonably current hardware, even if it doesn’t need to be top of the line.

3. Operating Costs

The Seba software itself is free. Its running costs come from the two AI services that power it, both billed by usage.

  1. Anthropic’s Claude writes Seba’s introductions and answers, at a small cost each time. Two Claude models, Sonnet and Haiku, are combined to keep both cost and response time down. As an example, consider a visitor who views 15 exhibits and asks 3 follow-up questions about each. Based on measured usage during development, a Sonnet response costs about $0.0069 and a Haiku response about one-fifth of that, so this visitor’s whole visit costs about $0.17. For 100 such visitors a day, that is about $16.50 a day, or roughly $6,000 a year. Actual costs depend on how many exhibits visitors view and how many questions they ask.
  2. Voyage AI matches each visitor’s photo to the exhibit’s reference photos, at roughly $0.00003–$0.0012 per photo. With the same 100 visitors a day each photographing 15 exhibits, that is under $700 a year even at the top of that range.

There is always a trade-off between price and performance. Several free AI services are available but have not yet been tested; their reliability, restrictions, and answer quality would need checking first. Speech recognition, which turns a visitor’s spoken question into text, could also be improved with a paid service.

4. Analytics

Seba keeps simple usage statistics so staff can see how the guide is being used and where it needs attention. It does this without collecting personal information: there are no visitor accounts or sign-ins. Each visitor’s browser is given an anonymous random ID, which the “New Visitor” button clears, and every request is recorded on the museum’s own server.

From these records, the analytics report shows:

Together these turn upkeep into a short routine: check which exhibits cause recognition problems and add reference photos for them; see which exhibits draw the most interest and time, and give those descriptions extra care. Popular exhibits with short viewing times may simply need a more engaging description.

One limitation for now: staff testing the app is counted along with real visitors. Separating staff activity is planned. In the meantime, keep testing to a minimum during periods you want to measure, or note when it happened.

5. An AI-Powered Museum Website

One more thing worth considering, once Seba is running well on the gallery floor: the same approach could extend naturally to the museum’s public website.

Many museum websites fall into one of two unsatisfying extremes for exhibit information: a single thin paragraph that leaves a curious visitor wanting more, or a dense scholarly PDF that only a specialist would read from start to finish. Either way, the page is static. It says the same thing to every visitor, and there is no way to ask it the one question you actually have.

Imagine instead a visitor browsing the collection from home, tapping a photo of an exhibit on their screen, and simply starting a conversation about it: the same guide, with the same depth adjusted for a curious teenager or a specialist, available to anyone researching the collection at any hour, not only to people standing in the gallery.

The appealing part is that this wouldn’t mean starting over. The content built for Section 1 — the venue overview and the per-exhibit descriptions — is exactly what would power it. The same investment would do double duty.